So, it's been just over a month since I quit my job, uprooted my life, and threw everything into starting an indie game studio. How's that been going?
Last year in September, my close friend Brian and I had the opportunity to go to PAX, and through a series of increasingly absurd coincidences, ended up meeting and making friends with a whole host of industry professionals, one of which ended up investing in us and our idea! That idea is Stardust Frontier, a rogue-like team-based party game played with two to eight players. The players are split into two teams, each team controlling a giant mech, and they both get sent to the same rim-world to fight over an exceedingly valuable piece of space-junk. Players contribute to the team's progress by playing micro-games on their phones, in some sort of unholy fusion of Jackbox and WarioWare.